Introducing Swamp Monsters TCG, the game that will revolutionize the trading card game genre and unleash a tidal wave of laughter, strategy, and mind-bending fun! Get ready to dive into a satirical, political adventure that will leave you questioning reality and giggling uncontrollably. It’s time to embrace the absurdity and embark on an unforgettable journey with Swamp Monsters TCG!
Swamp Monsters TCG” is a satirical and strategic trading card game that humorously parodies contemporary political and cultural ideologies. Players select from six pre-established factions, each embodying exaggerated caricatures of real-world political personas: Est-Left, Est-Right, MIGA (Make Illegals Go Away), Libertarian, Leftist, and Alt-Right. Set in a swampy political landscape, players choose a Champion, deploy Heroes, Operatives, Traps, and more in their swamp to strategically engage opponents. The game’s turn-based structure involves resource management, card deployment, and attacks, with the objective of diminishing opponents’ Champion Political Power (PP). “Swamp Monsters TCG” offers players a unique blend of strategic decision-making and humorous satire, inviting them to navigate a hilarious political arena while strategizing to achieve victory.
Swamp Monsters TCG Rules
Pre-Game Setup:
Introduction:
Swamp Monsters TCG is a turn-based strategy trading card game where players choose a Champion, deploy Heroes, Operatives, and Traps in their swamp, and vie to defeat their adversaries. By strategically clearing enemy front row cards, you expose their Champion for direct attacks. Victory is achieved by reducing an enemy Champion’s political power to zero.
Objective:
Each player (2-6) starts with a 49-card deck and a chosen Champion. Your Champion card is placed face-up at the bottom of your swamp, displaying Political Power (PP) in the lower right corner. The objectives are twofold:
Layout:
Your swamp consists of:
Resource Tracking:
Resources:
Three core resource systems:
Gameplay:
Setup:
Draw Phase:
Resource Phase:
Deployment Phase:
Deploying Cards:
Deploying Operatives and Hero Cards:
Deploying Traps and Promotion Cards:
Action Phase and Attacking:
Attacking:
Champion Attacks:
Discard/End Turn Phase:
Card Types, Categories, and Other Rules:
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